Краткое содержание с 5 по 11 часть:
Tuesday, 30 May 2017
Кинжалы Нежные
Краткое содержание с 5 по 11 часть:
Friday, 19 May 2017
Краткое содержание с 5 по 9 часть "Кинжалы нежные"
Saturday, 9 May 2009
Kufurin
There is no way to create town without minimal history. I suggest the nobilities could not to confide town to possession one of them, so it was given up to Order Of Miphril's Prayers. Order don't work very hard with new property. Generally it try to carry 'ideology' work. So this plaster pioneers were appeared. In future I'll replace they with the plaster happy fishermen.
It is my very old 3D view, and I try to use some of these ideas in Kufurin:
Thursday, 2 October 2008
The volume of sense
…and what I’ll do for years?
The stunning has no depth. It is flat. It has no volume.
While I see Balthus I don’t understand what the matter is. What is the sequence of events, “story” - before and after? How has it come to this way of life? I feel the sense, but don’t know it. I can to hang this painting on the bedroom wall and think about “story”. For years.
But it has no decisive importance. I’m very impressed by Kenney Mencher:
Maybe he painted in oils mere frame of well-known movie. But I’m the Russian, I’d never seen this movie! If I never knew the word “America” I’d look this
…with great Martian interest! I’d feel giant stratums of culture and history in base of scene. Many Americans didn’t read “The fox tricks” by Pu Songling, but drawings of Xiaoging Ding are not less interesting for him:
…he is not so interesting. But while I don’t understand the matter, he became a great Master:
His “Forever lost” is very witty name. But it leaves no place for dream. Maybe she is in hurry to somebody, maybe she cannot find something?
While Ray Caesar piles one horror to other he is not as interesting as there:
….
I may suggest new tendencies. Let’s imagine I create virtually other world. It’s big, strange but consistent. Then I paint its cities, landscapes, or illustrate its mythology, or its famous event. But only I know my world fully. My paintings are only scrap of it.
What price will you suggest for this painting?
But I has create it – really!
It’s great pity I so seldom take brushes…
Tuesday, 13 May 2008
3D-Game Realism. 01. Castles, fortifications, cities
Pic. 3 Romantic French castle of XIX century
The castle evolution passes throughout prehistoric irregular shapes, living towers, right-angled shapes (most part of all world castles), and many-sided shapes with angled, then round towers. The last is much loved by the game-creators, cartoonists and Disney। As a rule the staircase round towers (2-3 m diameter) are mixed up with defense tower (5-6 m). The defense round towers often were flat-sided from yard. One of main reason of round towers is that angles of rectangle are vulnerable for the sap and earthquakes, so on the rocky base the rectangle towers are found more often.
Pic. 4 Snake Castle near Adana
Really a summit of ‘pre-cannon’ evolution may be considered last Crusader’s castles at the Near East. Mostly it is the complicated net of dam walls which to connect the rocks. 300 Europeans can keep it against 100.000 Arabs without problems.
Pic।6 Bruma Castle from ‘Oblivion’. Let’s see the difference!
Let’s see at the Bruma Castle from ‘Oblivion’. Too high walls and too thin round towers demonstrate the imposing castles of the middle of XVI century without real defense functions. The big quadrs of cutting rust, huge stairs and expensive decorative terrace correspond to very big rich city as Milan or Moscow with 30.000 – 100.000 populace. These castles and Bruma castle are the rare type that doesn’t use relief. Normally the inner high of wall is rather lower then outer high.
Sunday, 30 March 2008
About me
I suspect once God got interested in my worlds. He said to B.G., "Give him a computer and 3D." What other theory about PC creating could you suggest?
Thanks a lot.
Not long ago I found myself as an architect and a consultant on old styles architecture. Some of my drawings began to appear in real life.
Now many people try to create interesting and realistic fantasy worlds for games. Our real world needs professionals of fantasy world creating.
Well, it's me.
A gamer doesn't know how towns or river valleys appear. But if You believe it is not necessary to know for game creation, You may be wrong. Only 1/1000 of us knows how to paint a man's face. But all love Mona Lisa! Why?
If you feel lack of reality in your game, read my BASIC REALISM FOR GAME CREATION. I believe it will help.
If it interests you, buy my WORLD-FOR-SALE.
You can see the collection of my art at http://www.in3dveritas.com/library/painting.html
If you are not afraid of starved-to-death-before-monitor-gamers ghosts, give me employment in your game creation team.
Saturday, 29 March 2008
About my visualisation studio
This studio is http://www.in3dveritas.com/